microbyte is a simulation with roguelite and survival elements.  the goal is to capture all 'colony hearts' and reach a certain amount of clones to reach 'critical mass'. 

this game is still in development so expect improvements to visuals and mechanics in the future. all game assets are drawn by me (what you're seeing here is my version of programmer art lol).

this playtest is specifically testing the game mechanics, systems and overall gameplay loop. i am still working on  the longer term automation for the clones, combat depth, enemy variation, and more.  

PLEASE LEAVE FEEDBACK IN THE DISCORD IF YOU WANT TO FOLLOW THE DEVELOPMENT PROGRESS AND HELP SHAPE THE GAME.

all donations go straight back into development (currently saving for launching the steam page). 

Development log

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